Do You Know a Young Problem Solver? The AT&T and Inventor's Challenge is Back

01 Feb 2018 | Anne Wintroub

Tagged: Collaborators & Supporters, Possibilities, Aspire,


Every year, we see new inventions that solve problems and entertain. 2017 brought us a smartphone with face recognition, an electric vehicle for the masses and a stress-relieving toy everyone from your 5-year-old to your grandmother was obsessed with, seemingly overnight.

Do you know a budding young builder, maker or scientist? Encourage them to submit their best and brightest ideas for this year’s Inventor’s Challenge. The month-long challenge starts Feb. 1 and closes Feb 28.


It also brought us “the Switch Shelf” – a multi-purpose cane to help improve the life of older people. It comes complete with a flashlight and shoehorn (among other helpful things). If you haven’t heard of that last one, it’s probably because you don’t know about the Inventor’s Challenge. But we’re hoping to change that!


For the third year, we’re partnering with on the Inventor’s Challenge. We’re calling young people from around the world to create innovative and imaginative solutions that solve problems in their schools and communities. 


Their inventions can be anything they dream of, as long as it incorporates STEAM (science, technology, engineering, art and math). Last year, we saw entries from nearly 10,000 kids and teens from pre-k to high school.

About the Author

Anne Wintroub


Anne Wintroub is a Director of Social Innovation at AT&T. She is located in San Francisco